Tibia Vocations Guide

Detailed breakdown of all four Tibia vocations. Choose the right vocation for your playstyle with this reference covering stats, strengths, weaknesses, and key spells.

Stat Comparison per Level

Vocation HP / Level Mana / Level Cap / Level Playstyle
Knight 15 5 25 Melee Tank
Paladin 10 15 20 Ranged DPS / Hybrid
Sorcerer 5 30 10 Magic DPS
Druid 5 30 10 Healer / Magic DPS

Knight

Melee Tank

Knights are the frontline warriors of Tibia. With the highest HP gain per level and access to powerful melee weapons, they excel at tanking damage and dealing devastating close-range attacks. Knights rely on their durability to survive fights that would kill other vocations, making them ideal for solo hunting and as the tank in team hunts.

15 HP/lvl 5 Mana/lvl 25 Cap/lvl

Strengths

  • Highest HP pool of any vocation — can absorb massive damage
  • Strong melee damage with swords, axes, and clubs
  • Best shielding skill — blocks more damage with shields
  • Highest capacity — can carry more loot and supplies
  • Simple gameplay loop ideal for mobile play

Weaknesses

  • Lowest mana pool — limited spell usage
  • No ranged attacks — must be adjacent to target
  • Slow mana regeneration makes spell-dependent builds difficult
  • Vulnerable to monsters that keep distance
  • Less effective in PvP against kiting mages

Key Spells

  • Exori (Berserk) — area melee attack, bread and butter at level 35+
  • Exori Mas (Groundshaker) — larger area attack for groups
  • Exori Gran (Fierce Berserk) — massive single-target damage at level 90+
  • Exori Min (Whirlwind Throw) — ranged physical attack
  • Exura (Light Healing) — basic healing for sustain

Equipment

Knights use swords, axes, or clubs as their primary weapon, paired with a shield for defense. Heavy armor (plate armor, knight armor, magic plate armor) and full helmets or warrior helmets provide the best protection. At higher levels, two-handed weapons become viable when raw damage output is more important than defense.

Paladin

Ranged DPS / Hybrid

Paladins are versatile ranged fighters who use bows, crossbows, and holy spells to defeat enemies from a safe distance. With balanced HP and mana gains, they can both deal consistent damage and sustain themselves with healing spells. Paladins are often considered the most profitable vocation because their distance fighting style conserves supplies.

10 HP/lvl 15 Mana/lvl 20 Cap/lvl

Strengths

  • Ranged attacks keep you safely away from monsters
  • Balanced HP and mana pool — good survivability with decent magic
  • Most profitable vocation — low supply cost relative to loot
  • Holy damage effective against undead creatures
  • Good capacity for carrying loot during hunts

Weaknesses

  • Ammunition adds ongoing supply cost
  • Lower raw damage compared to Sorcerers
  • Less healing power than Druids
  • Requires careful positioning and kiting on mobile
  • Area attacks only available at higher levels

Key Spells

  • Exori San (Divine Caldera) — holy area attack at level 50+
  • Exevo Mas San (Divine Missile) — holy missile at level 40+
  • Exura (Light Healing) — efficient low-cost healing
  • Exura Gran (Intense Healing) — stronger healing option
  • Utani Hur (Haste) — essential for kiting monsters

Equipment

Paladins equip bows or crossbows as their primary weapon, using arrows or bolts as ammunition. Royal helmets, paladin armor, and boots of haste are ideal gear choices. At lower levels, spears serve as a cost-effective thrown weapon. Paladins should always carry plenty of ammunition and a melee weapon as backup for close encounters.

Sorcerer

Magic DPS

Sorcerers are the supreme damage dealers of Tibia. With the largest mana pool and access to devastating area-of-effect spells, they can clear entire rooms of monsters in seconds. Their elemental mastery covers energy and fire damage, giving them tools for almost any situation. The tradeoff is fragility — with only 5 HP per level, positioning and spell timing are critical.

5 HP/lvl 30 Mana/lvl 10 Cap/lvl

Strengths

  • Highest damage output in the game with area spells
  • Massive mana pool allows sustained spell casting
  • Energy and fire spells cover most monster weaknesses
  • Excellent for power leveling — fast experience per hour
  • Strong in PvP with burst damage and magic shield

Weaknesses

  • Lowest HP pool — very fragile, dies quickly if caught
  • Expensive to play — high mana potion consumption
  • Lowest capacity — can carry fewer supplies and loot
  • Requires precise positioning, which is harder on mobile
  • No healing others — cannot support teammates

Key Spells

  • Exevo Gran Mas Flam (Hell's Core) — massive fire area at level 60+
  • Exevo Gran Mas Vis (Rage of the Skies) — energy area at level 55+
  • Exori Vis (Energy Strike) — cheap instant energy damage
  • Exori Flam (Flame Strike) — cheap instant fire damage
  • Utamo Vita (Magic Shield) — redirects damage to mana, essential survival tool

Equipment

Sorcerers use wands as their primary weapon, which deal elemental damage automatically at range. Magic robes, blue robes, and spellbook provide magic level bonuses. Hat of the Mad and boots of haste round out the gear. Since Sorcerers have low capacity, inventory management is important — bring mana potions and leave room for valuable loot.

Druid

Healer / Magic DPS

Druids are Tibia's healers and nature mages. They share the Sorcerer's massive mana pool but trade raw damage for the ability to heal other players — making them indispensable in team hunts. Their ice and earth spells provide strong area damage, and their healing abilities mean they rarely die when played carefully. Druids are the most sought-after party member in Tibia.

5 HP/lvl 30 Mana/lvl 10 Cap/lvl

Strengths

  • Only vocation that can heal other players with Mass Healing
  • Same large mana pool as Sorcerers — plenty of spell power
  • Ice and earth spells are effective against many creatures
  • Excellent survivability with self-healing
  • Always welcome in team hunts — high demand vocation

Weaknesses

  • Lowest HP pool — as fragile as Sorcerers
  • Lower damage output compared to Sorcerers
  • Lowest capacity — inventory management matters
  • Team healing on mobile requires quick targeting
  • Expensive mana potion usage during extended hunts

Key Spells

  • Exura Gran Mas Res (Mass Healing) — heals all nearby party members at level 36+
  • Exevo Gran Mas Frigo (Eternal Winter) — devastating ice area at level 60+
  • Exevo Gran Mas Tera (Wrath of Nature) — earth area at level 55+
  • Exori Frigo (Ice Strike) — cheap instant ice damage
  • Exori Tera (Terra Strike) — cheap instant earth damage

Equipment

Druids use rods as their primary weapon, which deal elemental damage at range similar to wands. Gear is nearly identical to Sorcerers: magic robes, blue robes, and spellbooks for magic level. The key difference is that Druids should carry both mana potions for sustained healing and some health potions as emergency backup. Rods of choice depend on the target's elemental weakness.

How to Choose Your Vocation

Your vocation choice depends on your preferred playstyle and how you plan to play Tibia. Here are some guidelines:

Remember: you choose your vocation at level 8 when leaving Rookgaard. This decision is permanent, so take your time and consider what sounds most fun to you.